From a consumer perspective, it’s sometimes hard to think that the games coming out today are actually the product of proposals and pitching that happened years prior. Moves that seem reactive to players may have been decided on a long time ago. For more of a window on how a larger game publisher works, take a listen to The Business of Video Games – The Paradox Podcast. Hosts Daniel and Shams go into a lot of the details of how the wheels turn at a larger publisher like Paradox Interactive. The most recent episode covers proposals and pitches, and will give you a good idea of how Paradox evaluates projects from internal and external teams.