It’s 2021 and although we’re enjoying our games up to 120 frames per second on console, there’s still one thing that can hamper the experience in online multiplayer: Lag! In this video from Digital Foundry, host Richard Leadbetter explains the journey game data takes from your local PC or console and how latency/lag/rubberbanding is introduced as well as some tricks on how to fix it. It’s a technical overview but easy enough for the layman to understand and a good departure from DF’s usual game performance-based content.
Online Gaming Explained: Why Netcode Goes Wrong + How To Improve Performance
Hosted by Richard Leadbetter
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